Ismail Güven
Tools & Engine Programmer — The Game Assembly
I build games and game systems. Specializing in network programming, engine-level work, and tool development. Currently in my second year at The Game Assembly in Stockholm. Currently seeking an internship starting August 2025
Featured Work
01 project
Specialization Project
Server-Side AI Architecture
A server that owns all AI simulation, runs NPC state machines and behavior trees, and sends only spatially relevant state to each connected client, built iteratively over 8 weeks as a Specialization project.
C++
Network & AI
8 weeks